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win32.h
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1 /* src/include/port/win32.h */
2 
3 /*
4  * We always rely on the WIN32 macro being set by our build system,
5  * but _WIN32 is the compiler pre-defined macro. So make sure we define
6  * WIN32 whenever _WIN32 is set, to facilitate standalone building.
7  */
8 #if defined(_WIN32) && !defined(WIN32)
9 #define WIN32
10 #endif
11 
12 /*
13  * Make sure _WIN32_WINNT has the minimum required value.
14  * Leave a higher value in place. The minimum requirement is Windows 10.
15  */
16 #ifdef _WIN32_WINNT
17 #undef _WIN32_WINNT
18 #endif
19 
20 #define _WIN32_WINNT 0x0A00
21 
22 /*
23  * We need to prevent <crtdefs.h> from defining a symbol conflicting with
24  * our errcode() function. Since it's likely to get included by standard
25  * system headers, pre-emptively include it now.
26  */
27 #if defined(_MSC_VER) || defined(HAVE_CRTDEFS_H)
28 #define errcode __msvc_errcode
29 #include <crtdefs.h>
30 #undef errcode
31 #endif
32 
33 /*
34  * defines for dynamic linking on Win32 platform
35  */
36 
37 /*
38  * Variables declared in the core backend and referenced by loadable
39  * modules need to be marked "dllimport" in the core build, but
40  * "dllexport" when the declaration is read in a loadable module.
41  * No special markings should be used when compiling frontend code.
42  */
43 #ifndef FRONTEND
44 #ifdef BUILDING_DLL
45 #define PGDLLIMPORT __declspec (dllexport)
46 #else
47 #define PGDLLIMPORT __declspec (dllimport)
48 #endif
49 #endif
50 
51 /*
52  * Functions exported by a loadable module must be marked "dllexport".
53  *
54  * While mingw would otherwise fall back to
55  * __attribute__((visibility("default"))), that appears to only work as long
56  * as no symbols are declared with __declspec(dllexport). But we can end up
57  * with some, e.g. plpython's Py_Init.
58  */
59 #define PGDLLEXPORT __declspec (dllexport)